﻿#region Using
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Content;
#endregion

namespace RubikSolve
{
    class PlayGame:Screen
    {
        Texture2D   F1, F2, F3, F4,
                    B1, B2, B3, B4,
                    U1, U2, U3, U4,
                    D1, D2, D3, D4,
                    L1, L2, L3, L4,
                    R1, R2, R3, R4;

        public PlayGame(RubikSolver game):base(game)
        {

        }

        public override void loadAssets()
        {
            F1 = Content.Load<Texture2D>("blue");
            F2 = Content.Load<Texture2D>("blue");
            F3 = Content.Load<Texture2D>("blue");
            F4 = Content.Load<Texture2D>("blue");

            B1 = Content.Load<Texture2D>("green");
            B2 = Content.Load<Texture2D>("green");
            B3 = Content.Load<Texture2D>("green");
            B4 = Content.Load<Texture2D>("green");

            U1 = Content.Load<Texture2D>("red");
            U1 = Content.Load<Texture2D>("red");
            U1 = Content.Load<Texture2D>("red");
            U1 = Content.Load<Texture2D>("red");

            D1 = Content.Load<Texture2D>("orange");
            D2 = Content.Load<Texture2D>("orange");
            D3 = Content.Load<Texture2D>("orange");
            D4 = Content.Load<Texture2D>("orange");

            L1 = Content.Load<Texture2D>("white");
            L2 = Content.Load<Texture2D>("white");
            L3 = Content.Load<Texture2D>("white");
            L4 = Content.Load<Texture2D>("white");

            R1 = Content.Load<Texture2D>("yellow");
            R2 = Content.Load<Texture2D>("yellow");
            R3 = Content.Load<Texture2D>("yellow");
            R4 = Content.Load<Texture2D>("yellow");
        }

        public override void present()
        {
            game.spriteBatch.Begin();
            
        }
    }
}
